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AI Insights · Timothy · April 2024

Top 5 Simulation and Adventure Games Performance in Sweden: Q1 2024

Discover the performance of the top 5 Simulation and Adventure games on a unified platform in Sweden for Q1 2024, with insights on downloads, revenue, and active users.

Top 5 Simulation and Adventure Games Performance in Sweden: Q1 2024

Throughout the first quarter of 2024, the top 5 Simulation and Adventure games in Sweden showcased varied performance metrics in terms of downloads, revenue, and active users. Data provided by Sensor Tower reveals intriguing trends for these popular titles.

PAW Patrol Rescue World from Budge Studios demonstrated a generally steady performance. Weekly revenue ranged from around $867 to $1.5K, peaking at $1.5K in the last week of February. Downloads experienced a notable increase in early March, reaching 2.1K. Active users fluctuated slightly but saw a peak of 5.8K in the first week of March.

Scary Teacher 3D by Z & K Games displayed relatively modest revenue figures, with weekly earnings mostly under $40, except for a peak of $64 at the end of March. Downloads varied between 892 and 1.3K, with a slight increase towards the end of the quarter. Active users showed a consistent range around 9K to 10K, peaking at 10.1K in the first week of January.

Harry Potter: Hogwarts Mystery from Jam City, Inc. maintained strong weekly revenue, starting at $8.1K and fluctuating between $4.3K and $5.9K throughout the quarter. Downloads mostly hovered around the 600-900 range, with a peak of 933 in late February. The game consistently engaged around 11K to 12K active users weekly.

LEGO® Star Wars™: TFA by Warner Bros. International Enterprises had modest revenue, generally under $40, with a peak of $64 in the last week of March. Downloads remained steady, fluctuating between 200 and 345 weekly. Active users showed a gradual decline from 402 at the start of January to 291 by the end of March.

Granny 3 by DVloper, despite not generating revenue, maintained a stable download rate, ranging from 200 to 337 weekly. Active users varied slightly, peaking at 1.2K in the first week of January and ending the quarter with around 1.1K active users.

These insights, derived from Sensor Tower data, highlight the dynamic nature of the mobile gaming market in Sweden. For more detailed analysis and additional insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024